![]() And looking now at how people are playing the demo, and how they experiment with all the loot they found gives us a lot of satisfaction. To give people a game with almost endless possibilities around how to build your character and make the whole process of character development as satisfying as possible. Several players on the Outriders Discord have played for over 100 hours! Does this surprise you, and what does it say about the size of the full game?īK: It’s very encouraging for us because a huge, sprawling RPG journey was in essence of our designs. TP: Some players have managed to rack up, 20+ hours in the game. In the end, I’m extremely happy that so many people played the demo and that they are enjoying it. When the server situation was resolved we started to see first impressions of the game itself, and the whole team has been watching as many streams, Let’s Plays and think-pieces as we can – it’s been amazing to see what everybody thinks so far. ![]() At first, I was excited that so many people wanted to play as soon as the demo was live, but this was followed by a brief panic-moment when servers were not scaling fast enough. ![]() What’s been your reaction to the reception of the demo?īartek Kmita: It was a real rollercoaster of emotions to be honest. Toby Palm: At the time of writing, the Outriders Demo has had over two million downloads. The Outriders demo is tremendous in terms of its scale and scope, and so we wanted to talk to Bartek Kmita, Creative Director at People Can Fly, about how it went down and how it’s helping in the run up to the game’s full release on April 1. And this is where the demo – and start of the game – picks up.
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